# Version boundaries, inferences and unresolved details

- **Version target:** Dwarf Fortress **53.16**, released **August 5, 2026**. Release notes take precedence over contradictory older wiki paragraphs. “Current documented” identifies the evidence source; it does not mean every mechanic was independently tested. [53.16 release](https://dwarffortresswiki.org/index.php/Release_information/53.16)

- **Disabled in 53.16:** The **be-with-family need** is excluded. Family relationships, marriage, parenthood, grief and the raise-family life goal remain; family absence is not mapped as reducing focus. [Release notes](https://dwarffortresswiki.org/index.php/Release_information/53.16), [Need](https://dwarffortresswiki.org/index.php/Need)

- **Obsolete defense advice excluded:** Enabled **v53 siege engineering** can breach or bypass defenses; old claims that constructions are effectively indestructible do not establish siege immunity. Exact path costs and attack thresholds are not reconstructed. [53.01 changes](https://dwarffortresswiki.org/index.php/Release_information/53.01), [Siege](https://dwarffortresswiki.org/index.php/Siege)

- **Unresolved cavern-invasion contradiction:** **51.11 disabled underground humanoid invasions**, while current Creature and Difficulty text still describes waves and scaling. No explicit restoration was found through 53.16, so those active-wave arrows are excluded. Ordinary cave wildlife and forgotten beasts remain included. [51.11 release](https://dwarffortresswiki.org/index.php/Release_information/51.11), [Difficulty](https://dwarffortresswiki.org/index.php/Difficulty)

- **Removed systems excluded:** The old fortress **wage/shop/rent economy** is dormant, and **Adventure site construction/planning** is absent. Current barter and wealth accounting remain; claiming an existing Adventure site does not confer construction or Fortress production controls. [Economy](https://dwarffortresswiki.org/index.php/Economy), [Adventurer mode](https://dwarffortresswiki.org/index.php/Adventurer_mode)

- **Explicit 0.47.05 inferences:** Detailed offscreen succession, ethics influencing war, furniture-demand fulfillment changing noble thoughts, and Adventure activity fulfillment changing focus rely on inherited descriptions. Their arrows retain source-version labels and distinct styling; furniture demands are not treated as criminal production mandates. [World activities](https://dwarffortresswiki.org/index.php/DF2014:World_activities), [Ethic](https://dwarffortresswiki.org/index.php/DF2014:Ethic), [Demand](https://dwarffortresswiki.org/index.php/DF2014:Demand), [Need](https://dwarffortresswiki.org/index.php/DF2014:Need)

- **Unresolved mental timing and formulas:** Needs affect focus; emotions affect stress. Exact memory recall timing, recovery rates and breakdown probabilities remain uncertain. The current two-track mood/chronic-stress account supersedes the older single-counter model; no direct focus-to-stress arrow is asserted. [Memory](https://dwarffortresswiki.org/index.php/Memory_(thought)), [Stress](https://dwarffortresswiki.org/index.php/Stress)

- **Fixed behavior is not carried forward:** The map excludes old forgetting of friends/grudges, automatic mass over-ordering at taverns, and accidental visiting-scholar book-taking. Food-seeking and meal-thought changes also supersede old exact happiness claims. [53.11 fixes](https://dwarffortresswiki.org/index.php/Release_information/53.11), [53.16 fixes](https://dwarffortresswiki.org/index.php/Release_information/53.16)

- **Scholarship is not a practical technology tree:** Research can train useful skills and discoveries can unlock literary forms. Discovering an academic topic does not unlock machinery, medical procedures or industry recipes. [Topic](https://dwarffortresswiki.org/index.php/Topic), [Scholar](https://dwarffortresswiki.org/index.php/Scholar)

- **Conflicting Adventure religion text:** The map follows Religion's explicit limitation against joining a religion during play, despite contradictory Temple wording. Taking priest quests is implemented and is distinct from membership. [Religion](https://dwarffortresswiki.org/index.php/Religion), [Temple](https://dwarffortresswiki.org/index.php/Temple), [Quest](https://dwarffortresswiki.org/index.php/Quest)

- **Unresolved healthcare details:** Health care contradicts itself about suturing/dressing skill effects, and sources disagree about healthy dwarves using hospital beds; neither disputed rule is asserted. Healing of eligible historical-figure wounds on local offload is a simulation transition, not medical treatment or restoration of permanently lost parts. [Health care](https://dwarffortresswiki.org/index.php/Health_care), [Sleep](https://dwarffortresswiki.org/index.php/Sleep), [Historical figure](https://dwarffortresswiki.org/index.php/Historical_figure)

- **Uncertain Adventure stealth and scheduling:** Party tactical control is current-confirmed, but exact queued-action scheduling and the detailed Ambusher-versus-Observer calculation depend on migrated gameplay text. The map marks those relationships uncertain rather than supplying a formula. [Gameplay](https://dwarffortresswiki.org/index.php/Adventurer_mode_gameplay), [53.11 tactical-control fix](https://dwarffortresswiki.org/index.php/Release_information/53.11)

- **Supernatural limits:** Divination and divine intervention are implemented, but healing persistence, limb-regrowth reliability and intervention triggers remain uncertain. General future **Myth and Magic** systems and siege mages are excluded; descriptive artifact text alone does not grant powers. [Die](https://dwarffortresswiki.org/index.php/Die), [Chosen](https://dwarffortresswiki.org/index.php/Chosen), [Magic](https://dwarffortresswiki.org/index.php/Magic)

- **Shared world does not imply lossless state preservation:** Retirement, abandonment, reclamation and later Adventure play retain a shared history, but exact item, liquid, job and stockpile preservation varies. The map does not promise a lossless round trip between modes or reconstruct undocumented offscreen scheduling. [Fortress mode](https://dwarffortresswiki.org/index.php/Fortress_mode), [Reclaim fortress mode](https://dwarffortresswiki.org/index.php/Reclaim_fortress_mode), [World activities](https://dwarffortresswiki.org/index.php/World_activities)
